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    <title>PlayNoEvil - Game Security, IT Security, and Secure Game Design Services - Contact Us at ceo@secureplay.com - Game Culture, Policy, Law, and Politics</title>
    <link>http://playnoevil.com/serendipity/</link>
    <description>Cheating, Piracy, Griefing, Protecting Kids, and Making Money</description>
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    <generator>Serendipity 1.1.3 - http://www.s9y.org/</generator>
    <pubDate>Tue, 29 Jun 2010 14:47:49 GMT</pubDate>

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        <title>RSS: PlayNoEvil - Game Security, IT Security, and Secure Game Design Services - Contact Us at ceo@secureplay.com - Game Culture, Policy, Law, and Politics - Cheating, Piracy, Griefing, Protecting Kids, and Making Money</title>
        <link>http://playnoevil.com/serendipity/</link>
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<item>
    <title>Blizzard's Battle.Net following Facebook into ID infamy?</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2966-Blizzards-Battle.Net-following-Facebook-into-ID-infamy.html</link>
            <category>Identity, Anonymity, and Account Phishing</category>
            <category>Protecting Children, Parental Controls, COPPA, and PEGI</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2966-Blizzards-Battle.Net-following-Facebook-into-ID-infamy.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2966</wfw:comment>

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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    Where identity goes, trouble follows. Blizzard&#039;s Battle.Net has a new identity system, RealID, which is raising a number of security, privacy, and utility concerns as the company prepares to launch two of the most anticipated PC games in years - Starcraft II and Diablo III. &lt;br /&gt;
&lt;br /&gt;
Blizzard&#039;s Battle.Net is one of the older(est?) gaming social networks built around some of the most popular PC games of the last decade: Warcraft III, Starcraft, and Diablo II. While I&#039;ve not been made privy to the service&#039;s history, it seems to have grown up in a rather ad hoc fashion. With the impending launch of Starcraft II, Blizzard has redesigned the service and one of its key components is its new identity service - RealID.&lt;br /&gt;
&lt;br /&gt;
Online identity is a tricky problem (I&#039;ve written over 100 blog entries on the topic) and Jaime Skelton of MMORPG.com has written a great article discussing the issues with Blizzard&#039;s service.&lt;br /&gt;
&lt;br /&gt;
The RealID service as currently implemented lacks many of the privacy controls that users have come to expect from a social network - it seems that friends cannot be grouped into different categories for privacy and that it is not possible to play somewhat anonymously (a tricky issue for an online service). &lt;br /&gt;
&lt;br /&gt;
Email addresses are login IDs - a bad idea I&#039;ve discussed before -  and you are identified by your real name to your friends, even if you haven&#039;t given that information to them otherwise. While Blizzard has stated that &quot;friends&quot; should only be your &quot;real&quot; friends, the expectation of &quot;friending&quot; online acquaintances has become so accepted that Blizzard&#039;s implementation is bound to cause a fair amount of trouble.&lt;br /&gt;
&lt;br /&gt;
There are also some COPPA and child protection issues raised by the service, even if it is not explicitly targeted at children (complying with COPPA is such a good, do-able business strategy, and a legal requirement, there is rarely a sensible reason for not implementing its features even if you don&#039;t target kids as customers).&lt;br /&gt;
&lt;br /&gt;
There are a number of other privacy issues as well as security concerns that have been raised by RealID. &lt;br /&gt;
&lt;br /&gt;
Identity services are a key customer service and a major customer service cost - their design and implementation requires careful engineering and thought.&lt;br /&gt;
&lt;br /&gt;
J. Skelton (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10484&amp;amp;entry_id=2966&quot; title=&quot;http://www.mmorpg.com/showFeature.cfm/loadFeature/4342/page/1&quot;  onmouseover=&quot;window.status=&#039;http://www.mmorpg.com/showFeature.cfm/loadFeature/4342/page/1&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Player Perspectives: A Pain in the RealID&lt;/a&gt;&quot;, http://www.mmorpg.com/showFeature.cfm/loadFeature/4342/page/1 
    </content:encoded>

    <pubDate>Tue, 29 Jun 2010 07:19:40 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2966-guid.html</guid>
    
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<item>
    <title>7-11 - the gateway to online gambling and skill games and online identity</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2964-7-11-the-gateway-to-online-gambling-and-skill-games-and-online-identity.html</link>
            <category>Gambling and Skillgames</category>
            <category>Identity, Anonymity, and Account Phishing</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2964-7-11-the-gateway-to-online-gambling-and-skill-games-and-online-identity.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    How are we going to solve online identity? Just stop by 7-11.&lt;br /&gt;
&lt;br /&gt;
A number of years ago, I was involved in some discussions about age verification for online gambling. At that time, as with it is today, there are plenty of technology pushers around - trying to sell ID tokens, biometric systems, etc. etc. etc.&lt;br /&gt;
&lt;br /&gt;
My answer was simpler - use convenience stores.&lt;br /&gt;
&lt;br /&gt;
After all, these pervasive, local merchants are the gateway to adulthood. &lt;br /&gt;
&lt;br /&gt;
They sell us alcohol, cigarettes, porn, and lottery tickets.&lt;br /&gt;
&lt;br /&gt;
They are entrusted by the state to verify our identities and our ages.&lt;br /&gt;
&lt;br /&gt;
It would seem New Hampshire has figured this out. The state is beginning to support online lottery games, but the sales are tied to the existing retail infrastructure as players need to go to a lottery retailer, buy a ticket with a unique number, and register online to play (and presumably reverse the process to cash out).&lt;br /&gt;
&lt;br /&gt;
Simple and as secure as anything else anyone has proposed.&lt;br /&gt;
&lt;br /&gt;
And only the beginning for online skill and gambling games.&lt;br /&gt;
&lt;br /&gt;
Know anyone at 7-11?&lt;br /&gt;
&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url=aHR0cDovL3d3dy51bmlvbmxlYWRlci5jb20vYXJ0aWNsZS5hc3B4P2hlYWRsaW5lPU5ldytsb3R0ZXJ5K2dhbWVzJTNBK0Erc21hbGwrY2hhbmdlJmFydGljbGVJZD0wZTg1M2U2YS0xOTI0LTQwZGItYmI1NC1kNzhjOTQ0YzdkNzkmZ3Q7&amp;amp;entry_id=2964&quot; title=&quot;http://www.unionleader.com/article.aspx?headline=New+lottery+games%3A+A+small+change&amp;amp;articleId=0e853e6a-1924-40db-bb54-d78c944c7d79&amp;amp;gt;&quot;  onmouseover=&quot;window.status=&#039;http://www.unionleader.com/article.aspx?headline=New+lottery+games%3A+A+small+change&amp;amp;articleId=0e853e6a-1924-40db-bb54-d78c944c7d79&amp;amp;gt;&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;&lt;br /&gt;
&quot;New lottery games: A small change&lt;/a&gt;&quot;, http://www.unionleader.com/article.aspx?headline=New+lottery+games%3A+A+small+change&amp;articleId=0e853e6a-1924-40db-bb54-d78c944c7d79&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10481&amp;amp;entry_id=2964&quot; title=&quot;http://www.wmur.com/news/24016014/detail.html&quot;  onmouseover=&quot;window.status=&#039;http://www.wmur.com/news/24016014/detail.html&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;State To Launch Online Gaming Website Next Week&lt;/a&gt;&quot;, http://www.wmur.com/news/24016014/detail.html 
    </content:encoded>

    <pubDate>Mon, 28 Jun 2010 07:59:31 -0700</pubDate>
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    <title>Sumo Scandal - 65 Wrestlers caught gambling illegally, losing Sponsors</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2963-Sumo-Scandal-65-Wrestlers-caught-gambling-illegally,-losing-Sponsors.html</link>
            <category>Gambling and Skillgames</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2963-Sumo-Scandal-65-Wrestlers-caught-gambling-illegally,-losing-Sponsors.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2963</wfw:comment>

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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    There&#039;s a Sumo scandal brewing in Japan. 65 wrestlers have admitted to gambling illegally on baseball. This is in the wake of recent assault and drug use accusations.&lt;br /&gt;
&lt;br /&gt;
It kind of sounds like a US sport.&lt;br /&gt;
&lt;br /&gt;
What is different is that sponsors are taking the accusation seriously. Nagatanien, a major sport sponsor, is canceling its sponsorship of the next major tournament and reviewing its entire involvement with Sumo, as are several other sponsoring firms.&lt;br /&gt;
&lt;br /&gt;
There has been a growing wave of gambling problems tied to different sports. Ranging from the mostly benign (wagering on other sports - with the main concern being debt and involvement with &quot;interesting&quot; folk) to very serious accusations of match fixing and odds manipulation.&lt;br /&gt;
&lt;br /&gt;
The global nature of sport and wagering is making this a problem both for legitimate wagering firms and for sports organizations.&lt;br /&gt;
&lt;br /&gt;
N. Fujimura (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10478&amp;amp;entry_id=2963&quot; title=&quot;http://www.businessweek.com/news/2010-06-22/sumo-loses-biggest-sponsor-amid-gambling-scandal-update1-.html&quot;  onmouseover=&quot;window.status=&#039;http://www.businessweek.com/news/2010-06-22/sumo-loses-biggest-sponsor-amid-gambling-scandal-update1-.html&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Sumo Loses Biggest Sponsor Amid Gambling Scandal (Update1)&lt;/a&gt;&quot;, http://www.businessweek.com/news/2010-06-22/sumo-loses-biggest-sponsor-amid-gambling-scandal-update1-.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 
    </content:encoded>

    <pubDate>Tue, 22 Jun 2010 10:25:25 -0700</pubDate>
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</item>
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    <title>Skillful Play, Random Prize - The Case of Moxie Metro and Pace-O-Matic in New York</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2960-Skillful-Play,-Random-Prize-The-Case-of-Moxie-Metro-and-Pace-O-Matic-in-New-York.html</link>
            <category>Gambling and Skillgames</category>
            <category>Game Design</category>
            <category>Skill Games</category>
            <category>Tournaments &amp; Contests &amp; Promotions</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2960-Skillful-Play,-Random-Prize-The-Case-of-Moxie-Metro-and-Pace-O-Matic-in-New-York.html#comments</comments>
    <wfw:comment>http://playnoevil.com/serendipity/wfwcomment.php?cid=2960</wfw:comment>

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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    Gambling is Easy, Skill is Hard. Proving that a game is a gambling game is pretty straightforward, but how do you prove that a game is NOT a gambling game, that it is a game of skill? This is an increasingly important question as traditional computer game companies, such as Virgin Gaming, try to take familiar computer games into the play for cash and prizes world and slot machine manufacturers look to skill games as a way to reach new audiences.&lt;br /&gt;
&lt;br /&gt;
Such is the case with Pace-O-Matic&#039;s &quot;Moxie Mania Empire Edition&quot; game licensed by Moxie Metro in New York. The basic game is (perhaps) a skill game using a variant of Tic-Tac-Toe where a player finds the best cell to score of the 9 available. After a long and winding series of legal battles, the game was declared a gambling game because the court determined that the prize which could be won was determined by chance.&lt;br /&gt;
&lt;br /&gt;
Thus, though the game would be considered to have a &quot;positive expected value&quot; for any skillful player, the prize amount was chance driven, thus the game was gambling.&lt;br /&gt;
&lt;br /&gt;
To review, there are three elements to determine whether a game is a gambling game:&lt;br /&gt;
&lt;br /&gt;
1. A payment or consideration to be able to play.&lt;br /&gt;
2. A prize or reward of actual value based on the game&#039;s outcome.&lt;br /&gt;
3. An element of chance in determining the game&#039;s outcome.&lt;br /&gt;
&lt;br /&gt;
In this case, the chance solely drives the size of the prize, even with perfect play, thus, the game has an element of chance and is gambling.&lt;br /&gt;
&lt;br /&gt;
It was an interesting move by Moxie Metro and Pace-O-Matic as perfect skill play will always have a positive outcome (so, no risk of losing funds), but the court ruled that this was not sufficient.&lt;br /&gt;
&lt;br /&gt;
Solo skill games for money are, I think, at high legal risk for being determined a game of chance, or having no players, or losing money. In order to be popular, players need to think they can win (my &quot;illusion of skill&quot; argument), operators need to know that players aren&#039;t going to win (more than they spend), and all of this needs to be done with no element of chance to get into legal trouble.&lt;br /&gt;
&lt;br /&gt;
VERY HARD, if not impossible from a game design perspective.&lt;br /&gt;
&lt;br /&gt;
Conversely, I think the real potential is with multi-player games. Core mechanics such as Rock-Paper-Scissors, Battleship, checkers, etc. lend themselves to rapid play with no element of chance (RPS raises some problems for another day).&lt;br /&gt;
&lt;br /&gt;
M. Webb (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10468&amp;amp;entry_id=2960&quot; title=&quot;http://www.vendingtimes.com/ME2/dirmod.asp?sid=EB79A487112B48A296B38C81345C8C7F&amp;amp;nm=Vending+Features&amp;amp;type=Publishing&amp;amp;mod=Publications%3A%3AArticle&amp;amp;mid=8F3A7027421841978F18BE895F87F791&amp;amp;tier=4&amp;amp;id=90CB95AF28D8497A8B64067285D7171D&quot;  onmouseover=&quot;window.status=&#039;http://www.vendingtimes.com/ME2/dirmod.asp?sid=EB79A487112B48A296B38C81345C8C7F&amp;amp;nm=Vending+Features&amp;amp;type=Publishing&amp;amp;mod=Publications%3A%3AArticle&amp;amp;mid=8F3A7027421841978F18BE895F87F791&amp;amp;tier=4&amp;amp;id=90CB95AF28D8497A8B64067285D7171D&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Court Ruling Says Moxie Mania Empire Edition Is Illegal&lt;/a&gt;&quot;, http://www.vendingtimes.com/ME2/dirmod.asp?sid=EB79A487112B48A296B38C81345C8C7F&amp;nm=Vending+Features&amp;type=Publishing&amp;mod=Publications%3A%3AArticle&amp;mid=8F3A7027421841978F18BE895F87F791&amp;tier=4&amp;id=90CB95AF28D8497A8B64067285D7171D&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10469&amp;amp;entry_id=2960&quot; title=&quot;http://moxiemetro.com/index.php&quot;  onmouseover=&quot;window.status=&#039;http://moxiemetro.com/index.php&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Moxie Metro&lt;/a&gt; web site, http://moxiemetro.com/index.php&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10470&amp;amp;entry_id=2960&quot; title=&quot;http://www.paceomatic.com/index.html&quot;  onmouseover=&quot;window.status=&#039;http://www.paceomatic.com/index.html&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Pace-O-Matic&lt;/a&gt; web site, http://www.paceomatic.com/index.html 
    </content:encoded>

    <pubDate>Thu, 17 Jun 2010 07:12:07 -0700</pubDate>
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    <title>Virgin Gaming Indeed - The Illusion of Skill Revisited (and cheating of course)</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2959-Virgin-Gaming-Indeed-The-Illusion-of-Skill-Revisited-and-cheating-of-course.html</link>
            <category>Gambling and Skillgames</category>
            <category>Game Cheating, Griefing, and Scams</category>
            <category>Game Design</category>
            <category>Identity, Anonymity, and Account Phishing</category>
            <category>Skill Games</category>
            <category>Tournaments &amp; Contests &amp; Promotions</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2959-Virgin-Gaming-Indeed-The-Illusion-of-Skill-Revisited-and-cheating-of-course.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    &lt;strong&gt;Richard Branson&lt;/strong&gt; has re-entered the game industry with a tournament game site, Virgin Gaming. The site is supposed to award $1 Million in prizes over the next 12 months and will use existing console games.&lt;br /&gt;
&lt;br /&gt;
(If you&#039;ve been to &lt;strong&gt;PlayNoEvil &lt;/strong&gt;before, you&#039;ll know what&#039;s coming next)&lt;br /&gt;
&lt;br /&gt;
First of all, I am a huge fan and fascinated by the potential of skill games as an online business. I think skill games and more advanced gambling games could be the drivers of a new industry.&lt;br /&gt;
&lt;br /&gt;
However, you&#039;ve got to design for the medium.&lt;br /&gt;
&lt;br /&gt;
Without basic changes, I suspect Virgin Gaming will rapidly join the ranks of failed tournament services.&lt;br /&gt;
&lt;br /&gt;
Pool of Players&lt;br /&gt;
&lt;br /&gt;
Customers are key to a business and a tournament service relies on having many, many players so that the entry fees far outweigh the cost to operate and the prize pool. Most console games are HEAVILY SKILL driven. There are great players and then there are the rest of us. They know it. We know it. In pretty much any sports or FPS or other twitchy game, I know I&#039;ve lost in the first couple of minutes. Ranking systems somewhat compensate for this, but as seen with Team Fortress 2 and most other online shooters, the best players dominate the game and everyone else quits.&lt;br /&gt;
&lt;br /&gt;
The Illusion of Skill &lt;br /&gt;
&lt;br /&gt;
A &#039;great&#039; skill game is one where everyone thinks that they are above average. Poker has achieved this. The game is designed so that for virtually every hand there is a way to see to have won when you&#039;ve lost. Poker is a study in brilliant player choice and information disclosure. The game is strategic, but simple and, because of chance,a player is likely to not go too long without a victory.&lt;br /&gt;
&lt;br /&gt;
Game Duration / Game Sessions&lt;br /&gt;
&lt;br /&gt;
A good tournament service needs to have lots of short game sessions so that players who&#039;ve lost have a chance to re-enter the tournament or enter another event. If a game takes a long time to lose, players will abandon it rather than try again. Learning opportunities and feedback needs to be fast.&lt;br /&gt;
&lt;br /&gt;
The Dark Side&lt;br /&gt;
&lt;br /&gt;
While Virgin Gaming is using the Xbox Live and Playstation service, there is no strong identity in the system (both services now support pre-paid debit card players), so there is only a weak linkage between an account number and a person. Once a game is played for money, even if there was strong &quot;account identity&quot;, there is very weak &quot;player identity&quot; - after all, I could bring in my &quot;ringer&quot; buddy to play on my behalf when real money is on the line.&lt;br /&gt;
&lt;br /&gt;
... and then there is cheating (a problem even on console games).&lt;br /&gt;
&lt;br /&gt;
... and then there is tournament abuse (manipulation of ranking and reputation systems).&lt;br /&gt;
&lt;br /&gt;
... and, of course, the complicated legal issues for these games (skill games are not legal in all US states).&lt;br /&gt;
&lt;br /&gt;
I discuss tournament and ranking abuse, cheating, and identity problems at some length in my book &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10459&amp;amp;entry_id=2959&quot; title=&quot;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&quot;  onmouseover=&quot;window.status=&#039;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Protecting Games&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10459&amp;amp;entry_id=2959&quot; title=&quot;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&quot;  onmouseover=&quot;window.status=&#039;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot;&gt;&lt;img src=&quot;http://playnoevil.com/images/protecting-games-cover-icon.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m looking forward to the day someone gets this right. It will be a true revolution in gaming.&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10460&amp;amp;entry_id=2959&quot; title=&quot;http://virgingaming.com/fairplay.html?f=FTR_1F_001&quot;  onmouseover=&quot;window.status=&#039;http://virgingaming.com/fairplay.html?f=FTR_1F_001&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Virgin Gaming FairPlay Guarantee&lt;/a&gt;&quot;, http://virgingaming.com/fairplay.html?f=FTR_1F_001&lt;br /&gt;
&lt;br /&gt;
O. Chiang (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10461&amp;amp;entry_id=2959&quot; title=&quot;http://blogs.forbes.com/velocity/2010/06/15/richard-branson-launches-virgin-gaming-an-online-game-tournament-service/&quot;  onmouseover=&quot;window.status=&#039;http://blogs.forbes.com/velocity/2010/06/15/richard-branson-launches-virgin-gaming-an-online-game-tournament-service/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Richard Branson Launches Virgin Gaming, An Online Game Tournament Service&lt;/a&gt;&quot;, http://blogs.forbes.com/velocity/2010/06/15/richard-branson-launches-virgin-gaming-an-online-game-tournament-service/ 
    </content:encoded>

    <pubDate>Wed, 16 Jun 2010 07:27:23 -0700</pubDate>
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