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    <title>PlayNoEvil - Game Security, IT Security, and Secure Game Design Services - Contact Us at ceo@secureplay.com - Skill Games</title>
    <link>http://playnoevil.com/serendipity/</link>
    <description>Cheating, Piracy, Griefing, Protecting Kids, and Making Money</description>
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    <generator>Serendipity 1.1.3 - http://www.s9y.org/</generator>
    <pubDate>Thu, 17 Jun 2010 14:37:01 GMT</pubDate>

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        <title>RSS: PlayNoEvil - Game Security, IT Security, and Secure Game Design Services - Contact Us at ceo@secureplay.com - Skill Games - Cheating, Piracy, Griefing, Protecting Kids, and Making Money</title>
        <link>http://playnoevil.com/serendipity/</link>
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<item>
    <title>Skillful Play, Random Prize - The Case of Moxie Metro and Pace-O-Matic in New York</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2960-Skillful-Play,-Random-Prize-The-Case-of-Moxie-Metro-and-Pace-O-Matic-in-New-York.html</link>
            <category>Gambling and Skillgames</category>
            <category>Game Design</category>
            <category>Skill Games</category>
            <category>Tournaments &amp; Contests &amp; Promotions</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2960-Skillful-Play,-Random-Prize-The-Case-of-Moxie-Metro-and-Pace-O-Matic-in-New-York.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    Gambling is Easy, Skill is Hard. Proving that a game is a gambling game is pretty straightforward, but how do you prove that a game is NOT a gambling game, that it is a game of skill? This is an increasingly important question as traditional computer game companies, such as Virgin Gaming, try to take familiar computer games into the play for cash and prizes world and slot machine manufacturers look to skill games as a way to reach new audiences.&lt;br /&gt;
&lt;br /&gt;
Such is the case with Pace-O-Matic&#039;s &quot;Moxie Mania Empire Edition&quot; game licensed by Moxie Metro in New York. The basic game is (perhaps) a skill game using a variant of Tic-Tac-Toe where a player finds the best cell to score of the 9 available. After a long and winding series of legal battles, the game was declared a gambling game because the court determined that the prize which could be won was determined by chance.&lt;br /&gt;
&lt;br /&gt;
Thus, though the game would be considered to have a &quot;positive expected value&quot; for any skillful player, the prize amount was chance driven, thus the game was gambling.&lt;br /&gt;
&lt;br /&gt;
To review, there are three elements to determine whether a game is a gambling game:&lt;br /&gt;
&lt;br /&gt;
1. A payment or consideration to be able to play.&lt;br /&gt;
2. A prize or reward of actual value based on the game&#039;s outcome.&lt;br /&gt;
3. An element of chance in determining the game&#039;s outcome.&lt;br /&gt;
&lt;br /&gt;
In this case, the chance solely drives the size of the prize, even with perfect play, thus, the game has an element of chance and is gambling.&lt;br /&gt;
&lt;br /&gt;
It was an interesting move by Moxie Metro and Pace-O-Matic as perfect skill play will always have a positive outcome (so, no risk of losing funds), but the court ruled that this was not sufficient.&lt;br /&gt;
&lt;br /&gt;
Solo skill games for money are, I think, at high legal risk for being determined a game of chance, or having no players, or losing money. In order to be popular, players need to think they can win (my &quot;illusion of skill&quot; argument), operators need to know that players aren&#039;t going to win (more than they spend), and all of this needs to be done with no element of chance to get into legal trouble.&lt;br /&gt;
&lt;br /&gt;
VERY HARD, if not impossible from a game design perspective.&lt;br /&gt;
&lt;br /&gt;
Conversely, I think the real potential is with multi-player games. Core mechanics such as Rock-Paper-Scissors, Battleship, checkers, etc. lend themselves to rapid play with no element of chance (RPS raises some problems for another day).&lt;br /&gt;
&lt;br /&gt;
M. Webb (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10468&amp;amp;entry_id=2960&quot; title=&quot;http://www.vendingtimes.com/ME2/dirmod.asp?sid=EB79A487112B48A296B38C81345C8C7F&amp;amp;nm=Vending+Features&amp;amp;type=Publishing&amp;amp;mod=Publications%3A%3AArticle&amp;amp;mid=8F3A7027421841978F18BE895F87F791&amp;amp;tier=4&amp;amp;id=90CB95AF28D8497A8B64067285D7171D&quot;  onmouseover=&quot;window.status=&#039;http://www.vendingtimes.com/ME2/dirmod.asp?sid=EB79A487112B48A296B38C81345C8C7F&amp;amp;nm=Vending+Features&amp;amp;type=Publishing&amp;amp;mod=Publications%3A%3AArticle&amp;amp;mid=8F3A7027421841978F18BE895F87F791&amp;amp;tier=4&amp;amp;id=90CB95AF28D8497A8B64067285D7171D&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Court Ruling Says Moxie Mania Empire Edition Is Illegal&lt;/a&gt;&quot;, http://www.vendingtimes.com/ME2/dirmod.asp?sid=EB79A487112B48A296B38C81345C8C7F&amp;nm=Vending+Features&amp;type=Publishing&amp;mod=Publications%3A%3AArticle&amp;mid=8F3A7027421841978F18BE895F87F791&amp;tier=4&amp;id=90CB95AF28D8497A8B64067285D7171D&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10469&amp;amp;entry_id=2960&quot; title=&quot;http://moxiemetro.com/index.php&quot;  onmouseover=&quot;window.status=&#039;http://moxiemetro.com/index.php&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Moxie Metro&lt;/a&gt; web site, http://moxiemetro.com/index.php&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10470&amp;amp;entry_id=2960&quot; title=&quot;http://www.paceomatic.com/index.html&quot;  onmouseover=&quot;window.status=&#039;http://www.paceomatic.com/index.html&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Pace-O-Matic&lt;/a&gt; web site, http://www.paceomatic.com/index.html 
    </content:encoded>

    <pubDate>Thu, 17 Jun 2010 07:12:07 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2960-guid.html</guid>
    
</item>
<item>
    <title>Virgin Gaming Indeed - The Illusion of Skill Revisited (and cheating of course)</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2959-Virgin-Gaming-Indeed-The-Illusion-of-Skill-Revisited-and-cheating-of-course.html</link>
            <category>Gambling and Skillgames</category>
            <category>Game Cheating, Griefing, and Scams</category>
            <category>Game Design</category>
            <category>Identity, Anonymity, and Account Phishing</category>
            <category>Skill Games</category>
            <category>Tournaments &amp; Contests &amp; Promotions</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2959-Virgin-Gaming-Indeed-The-Illusion-of-Skill-Revisited-and-cheating-of-course.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    &lt;strong&gt;Richard Branson&lt;/strong&gt; has re-entered the game industry with a tournament game site, Virgin Gaming. The site is supposed to award $1 Million in prizes over the next 12 months and will use existing console games.&lt;br /&gt;
&lt;br /&gt;
(If you&#039;ve been to &lt;strong&gt;PlayNoEvil &lt;/strong&gt;before, you&#039;ll know what&#039;s coming next)&lt;br /&gt;
&lt;br /&gt;
First of all, I am a huge fan and fascinated by the potential of skill games as an online business. I think skill games and more advanced gambling games could be the drivers of a new industry.&lt;br /&gt;
&lt;br /&gt;
However, you&#039;ve got to design for the medium.&lt;br /&gt;
&lt;br /&gt;
Without basic changes, I suspect Virgin Gaming will rapidly join the ranks of failed tournament services.&lt;br /&gt;
&lt;br /&gt;
Pool of Players&lt;br /&gt;
&lt;br /&gt;
Customers are key to a business and a tournament service relies on having many, many players so that the entry fees far outweigh the cost to operate and the prize pool. Most console games are HEAVILY SKILL driven. There are great players and then there are the rest of us. They know it. We know it. In pretty much any sports or FPS or other twitchy game, I know I&#039;ve lost in the first couple of minutes. Ranking systems somewhat compensate for this, but as seen with Team Fortress 2 and most other online shooters, the best players dominate the game and everyone else quits.&lt;br /&gt;
&lt;br /&gt;
The Illusion of Skill &lt;br /&gt;
&lt;br /&gt;
A &#039;great&#039; skill game is one where everyone thinks that they are above average. Poker has achieved this. The game is designed so that for virtually every hand there is a way to see to have won when you&#039;ve lost. Poker is a study in brilliant player choice and information disclosure. The game is strategic, but simple and, because of chance,a player is likely to not go too long without a victory.&lt;br /&gt;
&lt;br /&gt;
Game Duration / Game Sessions&lt;br /&gt;
&lt;br /&gt;
A good tournament service needs to have lots of short game sessions so that players who&#039;ve lost have a chance to re-enter the tournament or enter another event. If a game takes a long time to lose, players will abandon it rather than try again. Learning opportunities and feedback needs to be fast.&lt;br /&gt;
&lt;br /&gt;
The Dark Side&lt;br /&gt;
&lt;br /&gt;
While Virgin Gaming is using the Xbox Live and Playstation service, there is no strong identity in the system (both services now support pre-paid debit card players), so there is only a weak linkage between an account number and a person. Once a game is played for money, even if there was strong &quot;account identity&quot;, there is very weak &quot;player identity&quot; - after all, I could bring in my &quot;ringer&quot; buddy to play on my behalf when real money is on the line.&lt;br /&gt;
&lt;br /&gt;
... and then there is cheating (a problem even on console games).&lt;br /&gt;
&lt;br /&gt;
... and then there is tournament abuse (manipulation of ranking and reputation systems).&lt;br /&gt;
&lt;br /&gt;
... and, of course, the complicated legal issues for these games (skill games are not legal in all US states).&lt;br /&gt;
&lt;br /&gt;
I discuss tournament and ranking abuse, cheating, and identity problems at some length in my book &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10459&amp;amp;entry_id=2959&quot; title=&quot;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&quot;  onmouseover=&quot;window.status=&#039;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Protecting Games&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10459&amp;amp;entry_id=2959&quot; title=&quot;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&quot;  onmouseover=&quot;window.status=&#039;http://www.amazon.com/gp/product/1584506709?ie=UTF8&amp;amp;tag=playnoevil-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1584506709&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot;&gt;&lt;img src=&quot;http://playnoevil.com/images/protecting-games-cover-icon.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m looking forward to the day someone gets this right. It will be a true revolution in gaming.&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10460&amp;amp;entry_id=2959&quot; title=&quot;http://virgingaming.com/fairplay.html?f=FTR_1F_001&quot;  onmouseover=&quot;window.status=&#039;http://virgingaming.com/fairplay.html?f=FTR_1F_001&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Virgin Gaming FairPlay Guarantee&lt;/a&gt;&quot;, http://virgingaming.com/fairplay.html?f=FTR_1F_001&lt;br /&gt;
&lt;br /&gt;
O. Chiang (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10461&amp;amp;entry_id=2959&quot; title=&quot;http://blogs.forbes.com/velocity/2010/06/15/richard-branson-launches-virgin-gaming-an-online-game-tournament-service/&quot;  onmouseover=&quot;window.status=&#039;http://blogs.forbes.com/velocity/2010/06/15/richard-branson-launches-virgin-gaming-an-online-game-tournament-service/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Richard Branson Launches Virgin Gaming, An Online Game Tournament Service&lt;/a&gt;&quot;, http://blogs.forbes.com/velocity/2010/06/15/richard-branson-launches-virgin-gaming-an-online-game-tournament-service/ 
    </content:encoded>

    <pubDate>Wed, 16 Jun 2010 07:27:23 -0700</pubDate>
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</item>
<item>
    <title>KEEPING SCORE: Poker is a Game of Luck in Switzerland, Ohio struggles with Skill Slots</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2950-KEEPING-SCORE-Poker-is-a-Game-of-Luck-in-Switzerland,-Ohio-struggles-with-Skill-Slots.html</link>
            <category>Gambling and Skillgames</category>
            <category>Game Industry</category>
            <category>Skill Games</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2950-KEEPING-SCORE-Poker-is-a-Game-of-Luck-in-Switzerland,-Ohio-struggles-with-Skill-Slots.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    The Swiss Supreme Court has ruled that poker is a game of luck in Switzerland and can only be played in casinos.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Ohio House has introduced a bill to regulate &quot;skill games&quot; (mostly games similar to slot machines, but with some element of skill).&lt;br /&gt;
&lt;br /&gt;
There are some interesting public policy questions implied by a game played for money that may need to be considered:&lt;br /&gt;
&lt;br /&gt;
1. How do you prevent money laundering?&lt;br /&gt;
2. How do you handle addiction / problem gaming? Do you?&lt;br /&gt;
3. What age limits or verification are appropriate?&lt;br /&gt;
4. How do you ensure the integrity of the game, skill or luck?&lt;br /&gt;
5. How do you ensure the integrity of the game operator?&lt;br /&gt;
6. If there is a game machine or software, who validates its integrity?&lt;br /&gt;
7. What the &lt;u&gt;__&lt;/u&gt; is a game of skill and how do you &quot;prove&quot; that a game as implemented is actually a game of skill?&lt;br /&gt;
&lt;br /&gt;
E. Engeler (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10404&amp;amp;entry_id=2950&quot; title=&quot;http://www.google.com/hostednews/ap/article/ALeqM5g49nVKzWWNq_7AJOjVIjuC34WBYQD9G348UG1&quot;  onmouseover=&quot;window.status=&#039;http://www.google.com/hostednews/ap/article/ALeqM5g49nVKzWWNq_7AJOjVIjuC34WBYQD9G348UG1&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Swiss crack down on Texas hold &#039;em matches&lt;/a&gt;&quot;, http://www.google.com/hostednews/ap/article/ALeqM5g49nVKzWWNq_7AJOjVIjuC34WBYQD9G348UG1&lt;br /&gt;
&lt;br /&gt;
J. Nash (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10405&amp;amp;entry_id=2950&quot; title=&quot;http://www.dispatchpolitics.com/live/content/local_news/stories/2010/06/02/copy/house-tackles-skill-games.html?adsec=politics&amp;amp;sid=101&quot;  onmouseover=&quot;window.status=&#039;http://www.dispatchpolitics.com/live/content/local_news/stories/2010/06/02/copy/house-tackles-skill-games.html?adsec=politics&amp;amp;sid=101&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Ohio House tackles &#039;skill&#039; games&lt;/a&gt;&quot;, http://www.dispatchpolitics.com/live/content/local_news/stories/2010/06/02/copy/house-tackles-skill-games.html?adsec=politics&amp;sid=101&lt;br /&gt;
&lt;br /&gt;
 
    </content:encoded>

    <pubDate>Thu, 03 Jun 2010 07:36:53 -0700</pubDate>
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</item>
<item>
    <title>NOTED: Virgin gets into Tournament and Skill Games </title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2949-NOTED-Virgin-gets-into-Tournament-and-Skill-Games.html</link>
            <category>Gambling and Skillgames</category>
            <category>Game Industry</category>
            <category>Skill Games</category>
            <category>Tournaments &amp; Contests &amp; Promotions</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2949-NOTED-Virgin-gets-into-Tournament-and-Skill-Games.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    There are substantial rumors that &lt;strong&gt;Virgin &lt;/strong&gt;/ &lt;strong&gt;Virgin Gaming&lt;/strong&gt; is getting into the the &lt;strong&gt;skill &lt;/strong&gt;/ &lt;strong&gt;tournament games&lt;/strong&gt; business for &lt;strong&gt;money &lt;/strong&gt;&amp;amp; &lt;strong&gt;prizes&lt;/strong&gt;. &lt;br /&gt;
&lt;br /&gt;
If so, this will be the most serious move by a larger company into the &lt;strong&gt;skill games&lt;/strong&gt; business.&lt;br /&gt;
&lt;br /&gt;
It looks like the early games being considered are conventional console games. While this may be good for yielding a larger number of games, these games were not designed for this environment. Cheating is a much bigger issue, of course, and the bigger the prizes and cash, the larger the incentives for abuse... and the very fact that the games are being played over a network also increases the risks.&lt;br /&gt;
&lt;br /&gt;
J. Fletcher (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10398&amp;amp;entry_id=2949&quot; title=&quot;http://www.joystiq.com/2010/06/01/virgin-gaming-to-offer-online-game-tournaments/&quot;  onmouseover=&quot;window.status=&#039;http://www.joystiq.com/2010/06/01/virgin-gaming-to-offer-online-game-tournaments/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Virgin Gaming to offer online game tournaments&lt;/a&gt;&quot;, http://www.joystiq.com/2010/06/01/virgin-gaming-to-offer-online-game-tournaments/&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10399&amp;amp;entry_id=2949&quot; title=&quot;http://virgingaming.com/modnation/details&quot;  onmouseover=&quot;window.status=&#039;http://virgingaming.com/modnation/details&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Virgin Gaming - ModNation Racers - Tournament Details&lt;/a&gt;&quot;, http://virgingaming.com/modnation/details 
    </content:encoded>

    <pubDate>Wed, 02 Jun 2010 09:23:04 -0700</pubDate>
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</item>
<item>
    <title>Skill Games Revisited Revisited - Titan Games gets $1M for Tournaments </title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2938-Skill-Games-Revisited-Revisited-Titan-Games-gets-1M-for-Tournaments.html</link>
            <category>Gambling and Skillgames</category>
            <category>Game Industry</category>
            <category>Skill Games</category>
    
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    <author>ceo@secureplay.com (SecurePlay)</author>
    <content:encoded>
    Is the third time the charm? the fifth? I can&#039;t even remember all of the times that skill games have been touted as the &quot;next big thing&quot;... and its already doing pretty well in Europe. I actually believe it, but I think its going to be harder than most realize, especially in the area of appropriate game design for skill games.&lt;br /&gt;
&lt;br /&gt;
Why am I talking about skill games (again)? &lt;br /&gt;
&lt;br /&gt;
Titan Gaming just received a $1 Million investment from a long list of folk for their Titan Platform.&lt;br /&gt;
&lt;br /&gt;
There is depressingly little information about the platform and technology on their site. If anything, it looks like a commerce platform + leader board + GeoIP (though none of this is explained).&lt;br /&gt;
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If you are pitching an API to developers and rev-shares to web site owners, thats great, but thats just the start.&lt;br /&gt;
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You can&#039;t integrate an arbitrary game with an infrastructure and have a &quot;skill game&quot;. There are legal requirements. You need to know how the game is going to behave to make an offer of a game for money.&lt;br /&gt;
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(don&#039;t get me going on cheating in these games &lt;img src=&quot;http://playnoevil.com/serendipity/templates/default/img/emoticons/smile.png&quot; alt=&quot;:-)&quot; style=&quot;display: inline; vertical-align: bottom;&quot; class=&quot;emoticon&quot; /&gt; !)&lt;br /&gt;
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The successful skill game companies to date build their own skill games and use traditional skill games as their foundation.&lt;br /&gt;
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The key is potential population and a game that is like the people of Lake Wobegon - where &quot;everyone is above average&quot;.&lt;br /&gt;
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The repeated failed attempts at skill game services based on First Person Shooters is probably the most graphic proof of this.&lt;br /&gt;
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Neither Doom nor Chess is a &quot;good skill game&quot; for a mass market service.&lt;br /&gt;
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Poker is definitely a good model (if you believe its a game of skill).&lt;br /&gt;
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At least it will be fun to see if this goes anywhere.&lt;br /&gt;
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Maybe its time to dust off that old skill game business plan.&lt;br /&gt;
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&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10334&amp;amp;entry_id=2938&quot; title=&quot;http://eberbach.pl/blog/titan-gaming-raises-1m-from-prominent-angels-for-skill-based-games-platform/&quot;  onmouseover=&quot;window.status=&#039;http://eberbach.pl/blog/titan-gaming-raises-1m-from-prominent-angels-for-skill-based-games-platform/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Titan Gaming Raises $1M From Prominent Angels For Skill-Based Games Platform&lt;/a&gt;&quot;, http://eberbach.pl/blog/titan-gaming-raises-1m-from-prominent-angels-for-skill-based-games-platform/&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10335&amp;amp;entry_id=2938&quot; title=&quot;http://www.titanplatform.com/index.php&quot;  onmouseover=&quot;window.status=&#039;http://www.titanplatform.com/index.php&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Titan - Conquer the Competition&lt;/a&gt;&quot;, http://www.titanplatform.com/index.php 
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    <pubDate>Wed, 19 May 2010 08:42:59 -0700</pubDate>
    <guid isPermaLink="false">http://playnoevil.com/serendipity/index.php?/archives/2938-guid.html</guid>
    
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