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    <title>PlayNoEvil - Game Security, IT Security, and Secure Game Design Services - Service Piracy - Doppelganger, Ghost Servers, Emulators, and Private Servers</title>
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    <description>Cheating, Piracy, Griefing, Protecting Kids, and Making Money</description>
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    <pubDate>Wed, 28 Apr 2010 14:49:45 GMT</pubDate>

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        <title>RSS: PlayNoEvil - Game Security, IT Security, and Secure Game Design Services - Service Piracy - Doppelganger, Ghost Servers, Emulators, and Private Servers - Cheating, Piracy, Griefing, Protecting Kids, and Making Money</title>
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<item>
    <title>Account sharing on Sony's Playstation Network and Capcom's Final Fight</title>
    <link>http://playnoevil.com/serendipity/index.php?/archives/2921-Account-sharing-on-Sonys-Playstation-Network-and-Capcoms-Final-Fight.html</link>
            <category>DRM, Game Piracy &amp; Used Games</category>
            <category>Identity, Anonymity, and Account Phishing</category>
            <category>Service Piracy - Doppelganger, Ghost Servers, Emulators, and Private Servers</category>
    
    <comments>http://playnoevil.com/serendipity/index.php?/archives/2921-Account-sharing-on-Sonys-Playstation-Network-and-Capcoms-Final-Fight.html#comments</comments>
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    <author>ceo@secureplay.com (SecurePlay)</author>
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    Sony&#039;s Playstation Network is rather different from Microsoft&#039;s Xbox Live in that games are tied to an account instead of a console. PSN players can install a game on up to five consoles. Clever users are &quot;timesharing&quot; games using a single purchase to install games on five consoles and share the game... basically buying a game for 1/5th the price.&lt;br /&gt;
&lt;br /&gt;
Capcom has added a layer of &quot;DRM&quot; to its PSN game, Final Fight. This retro game requires players to login with the account of the person who purchased the game originally in order to play and in order to login, the player has to be connected to the PSN.&lt;br /&gt;
&lt;br /&gt;
So, Capcom is requiring the same continuous connection that is getting Ubisoft in trouble, but on a console instead of a PC.&lt;br /&gt;
&lt;br /&gt;
Account sharing may also be a problem for other online services like Steam.&lt;br /&gt;
&lt;br /&gt;
J. Fletcher (2010), &quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10227&amp;amp;entry_id=2921&quot; title=&quot;http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/&quot;  onmouseover=&quot;window.status=&#039;http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;PS3 Final Fight: Double Impact requires PSN connection&lt;/a&gt;&quot;, http://www.joystiq.com/2010/04/21/ps3-final-fight-double-impact-requires-psn-connection/&lt;br /&gt;
&lt;br /&gt;
via&lt;br /&gt;
&lt;br /&gt;
&quot; &lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10228&amp;amp;entry_id=2921&quot; title=&quot;http://games.slashdot.org/story/10/04/23/0536246/Final-Fight-Brings-Restrictive-DRM-To-the-PS3&quot;  onmouseover=&quot;window.status=&#039;http://games.slashdot.org/story/10/04/23/0536246/Final-Fight-Brings-Restrictive-DRM-To-the-PS3&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Final Fight Brings Restrictive DRM To the PS3&lt;/a&gt;&quot;, http://games.slashdot.org/story/10/04/23/0536246/Final-Fight-Brings-Restrictive-DRM-To-the-PS3&lt;br /&gt;
&lt;br /&gt;
&quot;&lt;a href=&quot;http://playnoevil.com/serendipity/exit.php?url_id=10229&amp;amp;entry_id=2921&quot; title=&quot;http://boards.ign.com/ps3_general_board/b8267/191330467/p1/&quot;  onmouseover=&quot;window.status=&#039;http://boards.ign.com/ps3_general_board/b8267/191330467/p1/&#039;;return true;&quot; onmouseout=&quot;window.status=&#039;&#039;;return true;&quot; &gt;Capcom&#039;s Response on the Final Fight DRM&lt;/a&gt;&quot;, http://boards.ign.com/ps3_general_board/b8267/191330467/p1/ 
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    <pubDate>Wed, 28 Apr 2010 05:38:00 -0700</pubDate>
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